
Rust Mite
"Comes in dozens. Chews on anything loose."
Your ship is your health bar.
A one-thumb roguelite space shooter. Every hit tears a module off your ship. Catch the salvage, bolt it back on, and fly deeper.
Coming soon to iOS & Android
No hit points. Your ship is a grid of modules bolted around a glowing reactor core. Every hit damages a specific part, and when it breaks, everything attached only through it tears off and drifts into space. Lose the reactor and the run is over.
Enemy fire cracks the module it lands on.
It snaps off, taking anything behind it along.
Catch salvage mid-flight or rebuild at the outpost.
Lose parts, not hit points.
Catch modules torn from enemies and from your own ship.
Drag-and-drop building, synergies, full-row bonuses and merges.
Shoot their guns and engines off. A carrier boss builds drones from your lost parts.
Every enemy you meet is recorded, with silhouettes of what's still out there.
Play in portrait, with optional Shield, Salvo and Dash buttons.
Every enemy you meet goes in the log. The rest wait in the dark.

"Comes in dozens. Chews on anything loose."

"Shoot the gun off first. The engine drops good salvage."

"She welds new drones out of whatever you lose."

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Early concept art. Real screenshots are on the way.




One email when Astorbit lands. Nothing else.